I am a character artist based in Las Vegas.
Lead a team of 5 artists in the creation of design, concept, and game assets for multiple projects.
Sculpted characters in ZBrush from concept art and created retopo mesh for game assets.
Unwrapped and baked maps for the creation of PBR textures in Substance Painter.
Created vehicles and props for sci-fi and fantasy themes.
Worked with programmers and art team to implement assets in engine.
Worked with architects and interior designers to create 3D assets and promotional renders.